Tuesday, June 2, 2009

Mountainroot Temple

A subterranean structure built by the same order that would later go on to construct the Monastery of the Sundered Chain, the Mountainroot Temple stands deep beneath the Stonehome Mountains. Built when the dwarves were still celebrating their freedom from the giants, it was not a dwarven structure, but a temple built for anyone who wanted to pay tribute to Moradin, of any race. It held great reliquaries of holy icons, enormous cathedrals where hundreds could worship at once, and even a doorway to the Astral Plane whence angels and exarchs of Moradin would appear to discourse with the god’s most favored priests and champions.

To facilitate a grand community of Moradin worshipers, the Mountainroot Temple had, in addition to its astral doors and its main entryway into the mountains, four mystical doorways constructed. Each linked to another temple of Moradin elsewhere in the world, so the faithful could come and go with ease.

And for decades, even centuries, the temple thrived. Slowly, however, relations between Moradin’s faithful grew strained. Priests assigned to other, “lesser” temples grew envious of those at Mountainroot. Many of the dwarf faithful grew haughty, considering themselves Moradin’s “true” children, and sought to oust all others, or at least put them in lesser places, denying them access to the temple’s wonders.

Was it Moradin’s wrath? A curse brought upon them by the giants they’d so long ago escaped? Or simply a natural catastrophe without greater meaning? None can say. Whatever the case, some centuries ago, the mountain was struck by an earthquake. Portions of the inner tunnels collapsed, damaging several chambers of the Mountainroot Temple, destroying others entirely. Panicked, the priests and the faithful grabbed up their treasures and holy icons—at least most of them—and fled using the surviving magical portals.

Once they’d settled elsewhere, the bulk of Moradin’s priests decided that this way was better. By scattering from the temple, they would allow the dwarves to build their own shrines, without feeling constrained by the other races, and the jealousy that marred the priesthood would fade. Although they mourned the loss of the great cathedral, and those few treasures they’d been unable to save, they declared the quake to have been Moradin’s will and left the temple abandoned. In time, most faithful, even most priests save those most thoroughly learned in their history, forgot it had ever been.

Monday, June 1, 2009

Session 21 Recap

Grovald, Haelyn & Lavinya all indicated that priests of various denominations have been acting strange. Per Grovald, General Zitheruun operates in part through the church of Moradin. So, the party went to investigate, starting with the temple of Bahamut. Amyria was found there praying. She promised to speak with the clergy of Bahamut & root out any trouble. She also suggested that the Moradin temples might be a better place to look. Off to the Moradin temple in Nine Bells (the one undergoing reconstruction)…

The whole place was busy with construction workers. Megan Swiftblade of the Freeriders kept a close eye on the heroes when they entered. The temple had hired her adventuring company as security. She didn’t seem very eager to do anything though when some of the workers got riled up. Clan Flameforge made up a significant number of workers. And they didn’t like the Brindol group’s presence. Eventually, she worked her way over to calm the workers & throw the trouble makers out. The adventurers were stubborn though. It took a high priest of Moradin to finally break up the gathering in the foyer. Ancestor Karros walked the heroes out & chatted with them briefly.

The construction work was ordered by Ancestor Durkik, the highest ranking priest of Moradin in Overlook (and probably the entire vale). A great deal of time & money was put in play to refurbish the old temple in Nine Bells (run down part of town). Many of the clergy were on site to assist. Loans had been taken out for financing, and contributions were made by many prominent clans in town. But Karros, a high ranking priest himself, was unclear on the purpose of it all. While Karros would never speak against Durkik, he was… concerned with the high priest’s recent behavior.

The Stone Anvil was the party’s next stop. This massive temple was virtually a fortress, built of solid stone and towering over all other buildings in the upscale part of town. Inside, the place was… less than spotless. The floors hadn’t been swept in days. Candle wax coated various altars and racks. There were dozens of parishioners in the main sanctuary attending the daily service. There were scant few people elsewhere in the temple though. Brother Freyd was hustling along with an armful of candles and incense when the adventurers stopped him. He indicated he was quite busy, but Durkik was around here somewhere. “Walk around for a few minutes. You’re bound to come across him.” So, the party did.

They looked in a few alcoves and lesser sanctuaries, no one. The kitchen was empty. The mess hall was empty. The supply closets were disorganized. The clergy’s quarters were vacant. But Durkik did show up, with 6 city guards. “You are nosing around private areas of the temple. I’m going to have to ask you to leave. Captain, please escort these ladies and gentlemen to the front door.” But the adventurers would have none of that. They insisted that Durkik answer some questions before they would leave. “Captain, throw them out of my temple.” The captain was obviously uncomfortable with the situation, but asked the party to leave. Durkik headed for the front door, and urged the captain to send for reinforcements. The group continued asking questions, refusing to leave, and Durkik continued towards the front door refusing to answer them.

By the time Durkik reached the front door, another 20 city guards had arrived. People looked nervous, but intent to do their duty. Once the trespassers were outside, Durkik disappeared back into the temple. The captain was much nicer about things and answered questions as best he could. He had seen and spoken to Durkik on several occasions, but did not know the man. While Durkik’s behavior was a bit unfriendly today, he was the senior priest of the temple & completely within his rights to throw anyone out. The captain had removed thieves and beggars before, but never anyone as prestigious as the heroes.

Preferring the city officials on their side, the party paid a visit to the council of elders. They were very supportive of the adventurers’ efforts to protect the city from threats, both external & internal. They were however bound to handle problems in a moral & legal manner. “We can do little without proof of treason or wrong doing. Captain Aerun, please investigate Ancestor Durkik, discretely.” This public statement wasn’t true to all of their hearts though. Council woman Mountainhome met privately with the group afterwards. She agreed that more drastic measures were needed, but wouldn’t commit to anything. “If our enemies have infiltrated various clergy, they have most certainly also infiltrated the city guard and other groups. I trust few.”

The council woman agreed to assist with questioning Durkik, no torture or killings. Ancestor Karros also assisted. Durkik was called to the old temple for his review & consultation. The adventurers abducted him in route. They soon discovered that dopplegangers had replaced Durkik. Quai’thalas (an Oni / Ogre Mage) had hired a lot of thugs and assassins around town. Quai’thalas works for General Zitheruun. The real Durkik is being interrogated at the Oni’s hideout, in a local warehouse. General Zitheruun has been present for most of the questioning.

The dopplegangers were turned over to the council woman. The situation was explained, and the heroes set off for the warehouse.

Quai’thalas fought to the death with his men. The thugs and assassins were easy. The Oni not so much. A second Oni (smaller) and two strange dwarves filled out his ranks. The party eventually bested them all. Durkik was located in a cell under the warehouse. Traps were disabled, and the dwarf was freed. Teregor healed him up and a long conversation ensued…

Session 21 Rewards

Cord of Divine Favor (reward from Durkik)
100g Ambush
500g Warehouse

1100 xp each

Encounters:
1900 xp Ambush (1 Oni, 2 Dopplegangers, 5 Thugs; partial for Oni)
600 xp Interogation (skill challenge)
3500 xp Warehouse (2 Oni, 2 Dw Guards, 2 Dopplegangers, 4 Thugs)
600 xp Rescue Durkik (skill / quest)

Friday, May 22, 2009

Interrogating Grovald

Grovald grudgingly admits that he killed Haelyn and buried her behind the fountain. He claims he was ordered to do so by individuals who didn’t like her poking her nose in where it wasn’t wanted. If pressed, he confesses that he’s ultimately working for someone named General Zithiruun. Grovald doesn’t know what he’s a general of, and he doesn’t know what species, for the general wears a hooded cloak, but he does wear a strange armor of iron joints and leather harnesses. At the moment, though, Grovald takes his orders from priests of Moradin (?) in Nine Bells.

If pressed on the issue, Grovald confesses that he is the priest of “the master of darkness.” (A DC 10 Religion check reveals this to be an occasional title for Zehir.) Grovald claims that his involvement here is purely mercenary.

Lavinya's Plea

“My name is Lavinya,” she tells you. “I’m the last priestess here (Temple of Erathis in Nine Bells); the others all departed years ago, when the Nine Bells went all to seed, and the temples with it. I keep it open and functioning as best I can on my own, but ... ”

“Do you know Haelyn?” she asks.

“Haelyn is a wonderful old woman. She’s the caretaker of the shrine to Erathis, over in Tradetown.”

“I’m sure you know,” she continues, “that most worship of Erathis in Overlook takes place there, rather than here. I must admit, I haven’t always been a friend to Haelyn. I was ... bitter, very bitter, at what happened to my temple. But after a time, we got to know each other, and we’ve become great friends.

“And that’s why I need you!” Lavinya looks up, her eyes suddenly narrowed. “Something is wrong! Something’s happened to Haelyn, I know it, and maybe not just to her!”

“A few days ago, Haelyn just disappeared. I went by the shrine to speak with her and she was gone. There’s a man named Grovald maintaining the shrine now. I don’t know him; I’ve never met him before, and nobody I talk to knows him either. He told me that Haelyn left on a spiritual retreat and would be back in a few months. “But I know better! Haelyn needed no ‘spiritual retreat.’ Her faith was strong, and it was centered on that shrine! And even if she had, she wouldn’t have up and left—not without telling me.”

“I must confess, I went back at night and snooped around a bit, not just in the shrine, but peering through the windows of the groundskeeper’s cottage. I’ve offered penance to Erathis for my trespass, but I had to know what happened! I didn’t . . . I found no trace of Haelyn, but I did catch a glimpse of a letter through the cracks in the shutters. I couldn’t read much of it, and I dared not stay long, but I’m certain it was addressed to ‘G’—that must be Grovald, right?—and it began with ‘I am commanded to ask if you’ve had any further problems with the worshipers of . . .’ That’s all I saw, but it sounds sinister enough!

“And that,” she says morosely, “is where things got even worse. I went to the authorities, but they told me there was nothing to look into, that Haelyn—or any citizen—can travel as they please. I spoke to some of the other priests—Aelys of Bahamut, Durkik of Moradin at the Stone Anvil, Kyrrist of Avandra, even Matron Volorvyn of the Raven Queen. Some of these have long been my friends, and even those who were not have at least been respected colleagues. And all of them brushed me off! They were distant, uncaring, even cold, as though my worries were of no moment! Volorvyn appeared barely to recognize me, and while we’ve never been close, we’ve known one another on and off for years.”

“And that’s when I thought of you, Overlook’s new heroes. I’m terrified that something has happened to my friend and that something is wrong with my fellow priests. I should, we all should, be showering you with gifts and thanks, not heaping even more cares onto your shoulders—but I’ve little influence left in this city, and I have nobody else to whom I can turn.”

Wednesday, May 20, 2009

Session 20 Recap

The final room of the fortress was obviously built for one purpose, ritual work. And Fangren, the gnoll leader, was busy at ritual work when the adventurers arrived. Elemental Chaos energy was streaming in from the pillars to form a blob above the central dias, where the gnolls were adding ingredients to the cauldron. A dozen twisted, mutant people encircled the ritual area, chanting in disharmony. Two elemental beasts lay at the foot of the dias.

The ritualists switched gears quickly though and shifted their attention to the intruders. A few of the heroes cleared a path into the room. The gnolls were quick too though & rained their destructive forces on their remaining foes bunched up in the doorway. But these heroes weren’t going to let a little AoE damage, ongoing damage & dazing deter them. They pulled themselves out of the doorway and shared the pain.

Kava and Peleus did their duty and pinned down the tougher opponents. Some of the ritualists went down quickly. Many of them got off some descent attacks first though. The gnolls in particular ignored physical armor. They attacked the heroes with elemental energies, and the beasts had a hideous psychic laugh. Both sides took a beating, but the heroes outlasted them. In a last ditch effort, one of the beasts let loose a massive psychic blast in the middle of everyone, which did more harm than good for their side. Fangren fell to the ground clawing at his own head before dying.

Rathos had little trouble with the ritual work that followed. The existing portal was closed, and a new one to the Astral Sea opened. Amyria was released from the sword in a flash of light. The elven woman had unearthly beauty. She wore mithril chainmail. In her left hand was a large, leather bound tome. In her right hand, an exquisite silver longsword with a star ruby pommel and golden runes.

The heroes brought her up to speed on recent events, and everyone departed for the Marsh Forest. The elves there welcomed Amyria and her escorts with refreshments and many questions. (Non-elves are rarely allowed in this forest.) She indulged them briefly, then departed through the megalith portal to Overlook (activating the portal herself). She took her leave of the heroes at this point. “I must pray and meditate on things for a time. I am still unclear on what’s happening.”

The party milled about Overlook for a few weeks. Things were not settling down here. The Orcs to the west were no longer a threat. Yet, the city was seemingly preparing for war. Gates and walls were being bolstered. The militia had expanded, and they were training daily. Clan troops and merchant guards were growing. It seems political unrest has driven this more than any external threat. Various power groups are using the “threat of war” as an excuse to flex their muscles and establish a stronger presence. Most of the workers seem unconcerned about their tasks, but “authorities” have commanded these things be done.

Many of these new troops aren’t soldiers or guards at all. The Lost Ones are making a killing hiring out muscle. Mercenaries and adventuring companies are likewise in high demand. Rathos has recruited a few guards to station at the Happy Beggar and the Temple of Erathis. Reed has invested some money in the hostel. Finding suitable guards has been difficult though considering the available applicants. So far, he has 20 people that appear to be dependable & trustworthy, though not cheap.

The religious community has been busy as well. Ancestor Durkik, high priest of the Stone Anvil, has ordered the old temple of Moradin in Nine Bells restored. Nine Bells is a very old & poor district with numerous churches in disrepair. The caretaker of the Temple of Erathis in Nine Bells, Lavinya, has asked the heroes to investigate the disappearance of a colleague. Haelyn is an elderly priestess who runs the shrine of Erathis (nicer part of town, more membership). She disappeared a couple days ago, and someone calling himself Grovald has claimed stewardship of the shrine. Several clergy of other temples have been behaving strangely too.

After beating Grovald into submission & killing most of his thugs, the party questioned him in private. Grovald was hired to stop Haelyn’s nosing around. A general “Zithiruun” paid Grovald to kill Haelyn and find out who she’s been talking to. He met the general once… of elven build with a leather battle harness and an occasional stammer… other characteristics were hidden by a hooded cloak. Grovald goes to confession at the Temple of Moradin in Nine Bells. Sometimes the priest hearing his sins gives him orders, payment and notes from the general.

The adventurer’s locate Haelyn’s body buried near the shrine. They exhume her body & have her resurrected with Lavinya’s help. Haelyn confirms that various clergy around town are behaving strangely. Haelyn & Lavinya are very grateful for the heroes’ help.

Session 20 Rewards

Circlet of Mental Onslaught
2 Flame Roses
2 Fundamental Ice
2 Potions of Clarity +1
6 Platinum Rings
Various Portal Rituals
Belt of Vim
600 gp Fangren
300 gp Grovald
-500 gp Resurrect Haelyn

1700 xp each

Encounters:
3500 xp Fangren (3 gnolls, 12 mutants, 2 elemental beasts)
1200 xp Closing the portal (skill)
2000 xp Ritual to release Amyria (quest)
400 xp Ending the abductions (quest)
2500 xp Shrine of Erathis (Grovald, 2 dopplegangers, 12 thugs)
600 xp Haelyn found & resurrected (quest)