Wednesday, August 26, 2009

Session 29 Rewards

Deadly Curse Bracers (+ curse dmg)
Emerald Solitaire (+ Elven reroll)
Planar Portal Key (2 charges)
Ritual Book – Link Portal & various coordinates
+1 Silver Dagger
200 gp in residium
2000 gp

1400 xp each

Encounters:
4300 xp Pier (green dragon & shadar-kai witch)
2700 xp Dragon nest (3 green dragons)

Thursday, August 13, 2009

Session 28 Recap

Having locked virtually all the portals they could find in Elsir Vale, the adventurers took a well deserved rest. They spent two months in Overlook. Some income started trickling in from the diamond mines. This paid for furniture and a few employees to maintain the mansion. They were invited to several dinners and social events held by local nobles and wealthy merchants. The events were modest in light of the recent battle and strapped economy. The movers and shakers were obviously trying to publicly align themselves with the heroes.

The Lost Ones seemed to be cleaning house. Several leaders associated with General Zithiruun turned up dead. Then other people started dying too; Kalad the paladin, captain Aerun of the city guard and several adventurers. The council of elders at first asked the adventurers what they knew about these events. Later the council requested the group’s assistance. Megan Swiftblade, leader of the Freeriders adventuring group, has sent word to the council. Her group was investigating Zithiruun’s contacts in Overlook, which seemed to have led to multiple assassination attempts. She believes the recent murders are related to Zithiruun, even though he’s dead. She has asked for protection in exchange for information. The council has again turned to “The Heroes of Overlook.”

Megan Swiftblade fled home after the last failed assassination attempt. She hoped the troubles of Overlook wouldn’t reach that far. The heroes teleported to Brindol and made a short trip to Talar nearby. Two days passed with no contact. The adventurers waited in the Green Dragon Inn patiently.

That evening they were relaxing in the common room, when the whole building began to tremble. It reached earthquake level, and the patrons began to panic. Tables were overturned and people knocked down in the stampede to the door. The floor, ceiling and walls began to buckle and twist. Some of the heroes made their way to the door, pulling patrons out with them. Others stayed behind to coerce the scared, trampled and unconscious out. The floor collapsed dropping Toradin and others into the cellar. He managed to pull everyone out with assistance, and the building was cleared. Just in time too. The building caught fire, fell over & sank into… the cellar.

This wasn’t an isolated problem. The entire town was subject to the earthquake, and more. Lava was flowing down from the lone hill just east of town. Buildings were catching fire and people were panicked. Monsters were emerging from the lava to kill or burn anything in their path. The adventurers stepped up & handled them. Most of the monsters were slain. Two fled. The town was almost completely ruined. And this lava, was not of this world. It was made of elemental fire and acid.

Atop the hill was a stone mage tower. As the party watched, it sank into the hill, almost 40 feet of tower now submerged. (It didn’t burn down & fall over. It just sank.) The lava was flowing from a gapping hole in the side of the hill. They made their way around the lava to the tower. Two figures were spotted on the roof; an elderly man with a broken leg and a middle aged man hauling him out onto the roof.

The injured man was Falrinth the Seer, owner of said tower. The other was his “manservant,” Taylor. Gnolls had invaded his tower from the basement. They made off with his godchild, Megan Swiftblade, and injured him. Taylor helped him to the roof. “Please save Megan. She is the only family I have left.”

So, into the tower the adventurers went. It was not full of lava. Halfway down, they passed through the research room. Falrinth had been experimenting on Slaad, which broke free during the earthquake. That experiment was terminated. In the basement, they found an old tunnel. It had been bricked up for many years, but was now open again. The glow of lava was visible, so the party continued on.

A large cavern was found under the tower. A huge pool of the lava was still pouring out the side of the hill. Near the pool was a portal, and a gnoll shaman activating it. The gnolls & portal weren’t the interesting part though. Jimmy the bounty hunter was with them, and he had Megan tied up & gagged. Having fought gnolls before, the heroes were quick to pick their targets and eliminate them. Jimmy put up a fight at first, but eventually surrendered (again).

Jimmy was captured. Megan was freed. And a long discussion ensued about what was happening. It seems Sarshan wants loose ends tied up. Overlook had a lot of loose ends, including Megan Swiftblade. Jimmy worked for Sarshan, but his loyalty to that organization was… tenuous. He was more than happy to share info in exchange for his life. Peleus was even so generous as to let Jimmy keep most of his gear.

This portal leads to a swamp outside the vale. It is a staging point for several planned “lava” attacks. Any loose end that couldn’t be handled by normal means, would be visited by lava. But beware, the staging area is guarded by a green dragon and one of Sarshan’s Shadar-kai witches.

Session 28 Rewards

Bag of Holding
+1 Hide Armor (Jimmy)
+1 Longbow (Jimmy)
1500gp

2600xp each

Encounters:
2000xp Earthquake Inn (skill challenge)
3000xp Lava Beasts (4 Chaos Maulers, 2 Skulking Terrors, 2 Firelashers, 1 Scion of Chaos)
3500xp Escaped Experiments (3 Slaad: gray, red, blue)
4500xp Bounty Hunters (Jimmy, 10 Gnolls)

Rituals

Animate Wood Golem
Mkt $ = 360gp
Level 6 ritual. 6-HD construct. Components = 1000gp

Animate Crystal Golem
Mkt $ = 840gp
Level 9 ritual. 9-HD construct. Components = 1600gp

Animate Lesser Bone Golem
Mkt $ = 840gp
Level 9 ritual. 9-HD construct. Components = 1600gp

Animate Greater Bone Golem
Mkt $ = 2600gp
Level 12 ritual. 12-HD elite construct. Components = 5600gp

Animate Clay Golem
Mkt $ = 5000gp
Level 15 ritual. 15-HD elite construct. Components = 9600gp

Many of the golem rituals are rare & worth more. The listed price is cost to copy.

Create Teleportation Circle
Level 15 ritual. Manual of the Planes.

Dark One's Blessing
????? Turns a mortal into a vampire.

Saturday, August 8, 2009

Friday, August 7, 2009

Session 27 Recap

Galthius’ lair was far from vacant. Besides devils, the heroes encountered a number of constructs and undead (bone golems, a clay golem & mummies). Most of these were a nuisance and were easily dealt with.

Eventually the adventurers recovered the three key fragments and opened a door to the inner ring. Here, they found a number of captives locked in cages. The people were weak, but alive. Vampires had fed on them regularly. All were abducted from the city in the last 2-3 weeks. They begged for release, but warned the group about Galthius and his two concubines. The vampires were powerful, and utterly evil.

The stone statue in the center of the room came to life and addressed the intruders. It introduced itself as Galthius and invited them to come down & meet him. The statue bit was obviously an illusion controlled by the vampire from elsewhere. The “key” unlocked a spiral stairway leading deeper. As they descended, the party’s light sources dimmed. Silence and gloom pervaded this area. The stairway eventually opened into a large chamber with eerie candle light.

Three medium bone golems greeted the intruders almost immediately. The vampires sprang from hiding shortly thereafter. Their initial assault was viscous, bloodying half the party. The heroes weathered the attacks though and recovered quickly. Then they set about picking off the golems and concubines one at a time. Galthius and his minions threw every knock down, slow and dominate they could at the party, but couldn’t make anything stick for more than a round. The adventurers burned all of their healing and eventually triumphed, having outlasted the vampires.

The defeated vampires were located in their coffins and permanently dispatched. The party also located the mage’s ritual books, several magic items, tapestries, jewelry and some cash. They scoured the lair thoroughly and teleported back to Rhest.

Headmaster Qdoba placed the books in his library and further rewarded the heroes. “You’ve proven yourselves both capable and trustworthy. You are welcome here anytime. Perhaps you’ll find a need for the knowledge herein someday. Just don’t draw any attention to our academy. Your intentions may be peaceful, but others might not be as respectful of what we have here. ”

Tuesday, August 4, 2009

Session 27 Rewards

+3 Craghammer (Predatory)
Circlet of Mental Onslaught
+3 Symbol of Freedom
+3 Longbow (Dread)
+3 Glaive (Controlling) [upgrade requires return of rope & lamp]
Galthius’ Ritual Books [given to Headmaster Qdoba]
4000 gp in jewelry, tapestries, books & cash

3320 xp each

Encounters:
2400 xp Golem lab (2 Bone Golems)
2400 xp Supply room (1 Clay Golem)
2000 xp Bodies on the floor (5 Shadows, # minions)
2500 xp Ghouls (1 Master Ghoul, 10 Ghouls)
2500 xp Under wraps (1 Mummy Lord, 3 Mummies)
3800 xp Master’s Lair (3 Bone Golems, 3 Vampires)
1000 xp Quests: rescue captives, return ritual books