Thursday, September 17, 2009

Session 32 Recap

Three months went by in Overlook with minimal events or news. With Zithiruun and Sarshan dead, things in the Vale had been very peaceful. Life in the city had almost returned to normal. There was still ongoing construction. And the various churches had been assigned new clergy.

The adventurers were enjoying a nice lunch one afternoon when three city guards burst into the tavern. The sergeant quickly spotted the heroes and tried to catch his breath before speaking. "A war galleon is FLYING towards the west gate! The captain would like you present in case theres trouble."

The "Conquerer" made a rough landing about a hundred yards from the wall. A lone Githzerai stood on deck. He beseached the city guard of Overlook to call forth it's heroes, the slayers of Zithiruun. When the heroes presented themselves, he looked a little confused. They were... not what he expected. He was very polite & formal. He asked several questions to verify their experience.

Tokk'it had come from a Githzerai monastery on the other side of the mountains seeking aid from Overlook. The monastery is under attack by Githyanki. He asked for any heroes, adventurers & troops Overlook could offer. The city guard declined to offer up troops with enemies so near. Less than an hour after his arrival, the ship was taking off again, with Tokk'it and 5 adventurers onboard.

While the ship appeared to be somewhat new, it had recently been through some heavy attacks. There were a few holes in the hull and burnt areas everywhere. Tokk'it had stolen the Githyanki ship from the battle that morning. The Githyanki tried to catch him & bring the ship back, but their dragons couldn't keep up with the flying ship. He out ran them, but they weren't far behind.

On the way to the monastery, 2 Githyanki appeared out of the clouds mounted on red dragons. They engaged the ship & it's new crew, but couldn't best the heroes of Overlook. Tokk'it pressed on, intent on arriving at the monastery before it got too dark.

A third dragon rider was patrolling near the monastery. It came up out of no where & laid into his enemies more fiercely than his counterparts. This Githyanki champion proved much tougher, but still no match for Tokk'it's new friends. The deck was awash with dragon blood again.

During that fight, the ground troops spotted their missing ship. The captain of the "Sacrifice" loaded some marines & moved to intercept. Tokk'it kited them around briefly & then landed the ship (roughly again). The Sacrifice landed nearby & marines swarmed over the rails. Several of the Githyanki had admirable abilities, but most just died quickly.

After the fight the adventurers quickly assessed the situation. The Conqueror was near finished, but the Sacrifice was in good shape. Nearly 200 Githyanki were assaulting the monastery a quarter mile away. And the monastery's avalanch defense was still untriggered.

Session 32 Rewards

+3 Amulet of Elegy
Broken Blue Glass Disk
5,000 gp

2280 xp each

Encounters:
3600 xp Persuit (2 Githyanki, 2 red dragons)
3600 xp Champion (1 Githyanki, 1 red dragon)
4200 xp War Galleon (13 Githyanki)

Re-group

The Heroes of Elsir Vale finally came to a calm point in time. The Vale was safe. All known enemies and threats were resolved. They are renowned, wealthy and have a steady income. Many of the adventurers chose to stow their traveling gear and settle into a normal life for a while. Peleus continues to defend the Vale and travel abroad, but this road isn’t traveled alone (by wise people anyway).

The Freeriders adventuring group reached a similar point in their careers. Megan Swiftblade’s group had fought in the recent battles in and around Overlook. They had defended the pass against Orcs, Goliaths and Trolls. And in their earlier days, they had roamed the Vale championing those weak and innocent people beset by evil. Megan chose to retire after her brush with death.

So, Peleus joined forces with the Freeriders, and the various retired adventurers went their ways. A new band of heroes now walks the streets of Overlook, ready to defend their homeland at a moment’s notice:

Morgan – The half-elf warlock with fiery red hair.
Dexter – A Halfling rogue of extraordinary dexterity.
Anderson – The human paladin of Ioun.
Ash – The longtooth shifter, a shaman spirit healer.
And Peleus – The Eladrin Warlord / glaive fighter.

Friday, September 11, 2009

Session 31 Recap

The heroes pressed on to the third floor of the Djinni tower. This floor was lined with numerous statues of Djinni gods. To gain access to the next level, one had to properly greet and appease two of the statues. The group found that 15 of the statues in the room had a slight glow about them. They attempted to identify the various gods by name, title and domains. Then they started greeting them. Each statue responded to the greeting and made a request of the adventurer. Prove yourself a worthy ally. It took the group a few tries to understand the tests. Each test was based on the gods' domains. And each person was suited best for some of the test, but not others. Some mistakes were made matching people's skills to the gods, but most of the party passed the tests with little difficulty. Eventually Seregdur & Peleus were left with one statue. Seregdur passed & Peleus was left trying to force his way to the group through a magical barrier. Fey step worked, but left Peleus drained & tired.

The fourth floor was obviously the master's palace. It was large, open and luxurious. The Djinni tastes were again obvious. Sarshan and his lackeys quickly turned to acknowledge thier guests. Something was different about Sarshan this time. He had been experimenting with the Blood Chaos, and it had changed him. A fight ensued, and the heroes took out the lackeys first. Sarshan proved to be quite durable and thoroughly infused with Blood Chaos. His normal abilities allowed him to teleport almost at-will and triple attack. His newfound offenses included an acid aura and a blast of Blood Chaos. He inflicted damage on several targets every round and left some dripping with acid. Many of the heroes quaffed acid resistance potions, but the attacks continued inflicting damage, only slightly diminished. The adventurers focused everything they had on their target. Many were bloodied and healing was running short. Then Rathos fell to the acid slime. He couldn't get it off quickly enough, and it transformed him into a puddle of Blood Chaos. The others doubled their resolved and beat Sarshan down.

The party was semi-triumphant. Rathos could be restored, but the ritual needed was in his book, which transformed with him. The Planar Portal Key was also on Rathos. Teregor would have to perform the ritual, after acquiring it in the City of Brass. But hey... Sarshan and his network were no longer a threat.

Session 31 Rewards

+3 Amulet of Bodily Sanctity
+3 Hide Armor (Eladrin)
Link Portal Key (Daily)
2500 gp

1400 xp each

Encounters:
2500 xp Egyptian statues (skill challenge)
4500 xp The master (Sarshan, 2 shadar-kai, 2 shadow panthers)

Session 30 Recap

The party arrived in the Elemental Chaos a few miles from the City of Brass. The city was easily identifiable in the distance. The heroes were standing on one of several islands floating in a sea of lava. The largest island had an aribic style tower. Guarding the outside of the tower was a Beholder with duergar, salamanders and an elemental. The party hopped from island to island until they reached the tower island. They dispatched the Beholder with little trouble, more worried about falling into the lava than fighting.

The first floor of the tower was a reception hall. A dias on the far side was decked out with rugs and a throne. Tapestries decorated the walls. Pillows and arabic smoking pipes (sishas) completed the decorations. Leena (shadar-kai witch) was seated on the throne, several gnoll lackies around her. The party offered her terms for surrender, but that didn't do any good. The heroes tried to hold their ground, hoping the gnolls would advance, but that didn't happen. Instead, Leena and two gnolls started dropping spells on the group. The other gnolls held the stairs, and the fight quickly became an exchange of ranged fire. The heroes focused down their ranged opponents & closed in for the finish, but the last two gnolls fled. Towards the back of the dias was a levitation shaft. It went up & down. The party followed the gnolls up.

The second floor was largely a sand pit. On the opposite side was another levitation shaft going up. The two gnolls were found dead in the sand pit. One of the adventurers threw something into the pit & the sand (or something under the sand) reacted. Toradin walked accross the pit & was attacked by two sand elementals. These strange creatures tried to engulf their opponents, with little luck. They claimed Teregor, but he survived his short time "in" the elemental. The monsters were dispersed, and the party pressed on.

Wednesday, September 2, 2009

Session 30 Rewards

Skull Mask (level 15)
Helm of Heroes
1000 gp

1980 xp each

Encounters:
4000 xp Sea of Fire (1 Beholder, 1 Duergar, 2 Salamanders, 1 Elemental)
3500 xp Reception Hall (1 Shadar-kai [Leena], 5 Gnolls)
2400 xp Sand Pit (2 Sand Elementals)

Session 29 Recap

The portal in the swamp was located on a pier, some 100 feet from shore. Near the portal was a large tank of Blood Chaos. A pumping system was in place to both recieve and send the volatile liquid from/to the portal.

The heroes were quickly greeted by a Shadar-kai witch mounted on a large green dragon. They were quite unfriendly. They flew around the pier blasting the visitors from short range, trying to knock individuals into the water, or spread the group out. The duo had ranged attacks for individuals & groups. The heroes were determined though and coordinated their attacks well. They focused down the rider first. Then brought down the dragon.

The witch was in posession of several portal related items, including coordinates for Sarshan's new base in the Elemental Chaos.

The adventurers quickly surmised that the dragon's nest must be in the abnormally large tree (150+ feet tall) near the pier. They scaled the tree and cleared the nest of several young green dragons. This provided some nice loot and a safe place to rest, which they did.

Lizard men visited the tree during the night, but the group ignored them and they eventually left. The heroes destroyed the Blood Chaos equipment and went home the next morning. They would need to prepare for a trip to the Elemental Chaos.