Monday, December 29, 2008

Session 6 Prep

Most of you felt like the trip to the Haunted Woods had mixed results. It did not produce Lucien, or lead to the evil army. The evil priest of Orcus is dead, and a Lucien hideout has been located (with werewolves). There are also two hostages still missing, the dwarf alchemist and the elven acolyte.

The next session will start out with Councilor Troy producing leads to the goblinoid slavers in the Witchwood. The slavers likely have ties to the evil army, and definitely have/had the two hostages. These two hostages were skilled (ie semi-important) citizens of Brindol. The city/families/temple have pooled additional resources to offer for their rescue, if you're interested.

Or, we can skip the slavers and I can drop the hook leading to the army. This will progress the story line faster, but the slavers/hostages may never be dealt with.

How would you like to proceed?

Session 5 Recap

Having finished the goblin lair and returned to town heroes, the PC’s set off for Prosser. One of Sinruth’s letters indicated an upcoming meeting in the nearby woods. The adventurers found the village to be small, quiet & dull. The farmers and tavern goers knew little of crime, but were quite superstitious about the woods. If nothing else, they gave the impression it was a dangerous place to go.

Following up on a lead, they questioned a teenager about a goblin sighting. This led to the NE woods. After hours of searching, the only thing they could come up with was a druid grove. Thinking this was the most likely meeting place, they returned to Brindol to exchange info with Councilor Troy. Troy had made some progress on locating the slavers, but didn’t quite have enough to act on. So the PC’s returned to the druid grove to crash a party.

They spent an entire day preparing for their guests. A pit trap was dug; snares were set; and the woodsier types helped camouflage and hide the party. Then they waited… and waited. It was nearly midnight before the horses were heard coming up the western path, straight towards the snares. Two horses were entangled in the rope traps, throwing their riders, and the fight was on.

The thugs (Lucien men?) went down easy or ran. The other three proved a little tougher, particularly the priest of Orcus. He calmly waded into battle with his 2 bodyguards, barking orders and rasping threats. He called down curses upon the adventurers and beat on Toradin repeatedly with his skull-capped rod. Eventually the heroes won through though. The wights were put down one by one, then everyone focused on the priest until he was subdued.

The peaceful grove (nature god according to Toradin) awoke with thunder and wind when the evil priest was brought within. A voice in Seregdur’s head questioned their intent. And things settled down when the evil priest was removed and died. The ambush provided the group with horses and six more unmarked crates of weapons.

With no Lucien and no apparent leads to Lucien, the adventurers moved on. They crossed the woods to the Elven monolith. Thom determined that it was an ancient portal, but wasn’t sure where it went or how to activate it. Seregdur vaguely remembered a similar structure back in his childhood forest. They pressed on to Dauth, the horse breeding town west of the Haunted Woods.

The village seemed much like Prosser until the middle of the night. Lucien agents had located the party and identified them as a threat. 6 thugs bungled an early morning attack. Four turned out to be battle fodder, dead in the hall. The remaining two turned out to be werewolves. One died after biting Rathos (who did not contract lycanthropy), and the other was released after questioning.

The hauntings in the NW woods are a ruse to conceal one of Lucien’s hideouts. There are some two dozen thugs, a few more werewolves, and some normal wolves there. The snitch could not give any useful info on Lucien or his where abouts. Most of this information was shared with the Dauth sheriff the next morning. Thom was also able to procure a sturdy riding horse from a nearby ranch.

Session 5 Rewards

+1 Cloak of Distortion – Thom?
Warhorse & gear – Toradin
3 Riding Horses & gear – Rathos, Seregdur, Tywin
1 Stout Riding Horse & gear – Thom
Cash loot spent on Thom's horse

~15 sets of armor & weapons (various)
6 crates of new weapons, unmarked

650 xp each

Encounters:
625 xp Recon in Prosser (skill challenge)
1300 xp Ambush at Druid Circle (5 thugs, 1 captain, 1 Orcus priest, 2 wights)
625 xp Scouting the Woods (skill challenge)
700 xp Stooges in the Night (4 thugs, 2 werewolves)

Saturday, December 20, 2008

Session 4 Rewards

+1 Rod of Corruption -- Rathos
+1 Hide Armor (Repulsion) -- Seregdur
2 Potions of Healing
1 Potion of Resistance (necro 5)
570g in cash & jewelry

600xp each

Encounters:
1025xp Crypt Lords (14 skeletons, 1 boneshard skel, 1 wight)
525xp 3 Coffins (3 skeletons)
700xp Quests completed (hostages, museum pieces, papers)
750xp Bugs on the road (8 various Kruthik)

Tuesday, December 9, 2008

Session 3 Paper 3

(in common)

Sinruth,

I have located the skill you requested, though I am loath to deal with such people. I would prefer you met with this one. I have offered him 50 gold to come and listen to your employment proposal. The meeting is set for new moon, two weeks from now, at our wooded rendevous place near Prosser. I'll confirm the meeting, but the negotiations are up to you.

I do not know who or how you've garnered your target information from, but it has proven most useful. Perhaps some day you'll share your source with me.

The last batch of goods you sent was well received by our little friend. He delivered several crates of weapons in exchange.

Brindol holds a festival every year in rememberance of the Silver Sentinels. It's this week. Rumor has it Evan Baldack will be there, Jamie Baldack's grandson. I expect he'll be arriving any day now. In case you're interested.

This arrangement has been profitable for us both. I hope we can continue in this manner.



Lucien

Session 3 Paper 2

(in common)

Sinruth,

Few military goods are shipped from Brindol. Most shipments are composed of food, furs, leathers and such. Farm products for the most part.

Incoming shipments don't usually include finished goods, but metals & stone come from Hammerhold regularly. Those shipments are more likely to fill your needs. Look for a hammer & anvil on the guards' tabards. These shipments belong to the Blacksmiths' guild. That's all I can offer. Producing military goods is not my arena.

There are human outlaws in the area too. If you could somehow persuade them not to attack my interests, it would be worth something to me. Particularly if they were to redirect those raids to my competition. Seek out a man by the name of Lucien.


S. T.

Session 3 Paper 1

(in goblinoid)

Sinruth,

You are to accomplish the below tasks by midsummer. Our host is mobilizing soon and we must be ready for their arrival. Our brothers are preparing everywhere.


Month 1
1 - Establish a base of operations near Brindol, but concealed from the humans.
2 - Implement defenses and any necessary security.
3 - Raid isolated farms for supplies. Leave no witnesses.

Month 2
4 - Contact all clans within 4 days travel of Brindol. Offer their leaders terms for an alliance.
5 - Recruit all that you can immediately. The spare weapons & armor should help.
6 - Recon the human military in the area, but do not engage.

Month 3
7 - Garner information about Brindol's defenses & layout.
8 - Raid smaller villages & merchant caravans for supplies, weapons, & slaves.
9 - Continue to recruit allies offering your spoils as incentive.

Month 4 & beyond
Continue to build your forces & conceal your base. Our host should reveal itself soon.


Do not fail us. Hold to the plan & we shall avenge our forefathers!

Commander Tusker

Hostages

Sgt Kartenix Jairo - male human city guard, found dead in the first crypt

Zerriksa Belkacem - female human crone, found in second crypt, grumpy old lady, currently has Filth Fever

Mirtala Faizul - female human cook, found in third crypt in goblin leader's room

Thurann Faizul - male human boy, age 10, probably locked in the well room

Sertanian Monjoor - male human museum curator, age 60, found heavily beaten but alive in Sinruth's War Room

Jalissa Silverleaf - female elf acolyte of Ioun, hot blonde, sent to slave market?

Adronius Stoutheart - male dwarf alchemist, sent to slave market?

Session 3 Rewards

+1 Hide Armor (5 Fire Resist) -- Tywin
+1 Staff of Ruin --Thom
+1 Amulet of Health --Tywin
+1 Dwarven Urgrosh (Battlecrazed) --Toradin
1 Potion of Healing
Alchemy Book (Alch Fire, Antivenom) --Thom?
All missing museum relics
Sinruth's letters
510 gold

625 xp each

Encounters:
700 xp Goblin Warrens (7 goblins, 3 drakes)
675 xp Warren adds (4 goblins, 1 goblin leader)
75 xp Hobgoblin Guards (2 hobgoblins)
663 xp Hobgoblin Warrens (7 hobgoblins, 1 hobgoblin warcaster)
1000 xp Sinruth's War Room (4 hobgoblins, 1 orc, 1 bugbear, Sinruth)