Having cleared the dwarven fortress of intruders, the heroes exited the desert. The birdman and Rosalima (the billy goat) accompanied them to Dunesend. The villagers were relieved to know the Queen’s threat was finally gone. They were much friendlier this time. The local priestess favored the strangers with some equipment upgrades.
En route to Overlook, the party came across a camp of Ironfell men-at-arms. The clan had discovered spies in their midst and sent these men to protect their interests. They escorted the adventurers back to Overlook without incidence. Along the way, the travelers overheard several rumors concerning political power struggles between some of the merchant houses and the city council. Clan Flameforge was mentioned a few times as well, usually followed by a grunt or spitting.
Bram Ironfell listened intently to everything the group had to say concerning the Karak Lode. He asked for the map, signet ring & broken sword. He paid the 3000 gold balance and promised to keep in touch regarding future profits. It will take some time to get the place operational again though.
The group relaxed a bit and made plans for the future. They explored options regarding the hidden portals beneath Overlook. A significant sum of gold was spent on rituals to exploit this potential resource. Peleus met with some of his Erathis contacts.
Then Seregdur had a strange dream (yes, the elf dreamed). A silver haired elven woman was pleading with him for help. The dream was very vivid. Even after waking, he could hear her voice. Two days later Rathos had the same dream, plus a Halfling by her side. She asked for his help with a strained voice. The next day, a messenger arrived from Brindol; the Halfling from the dream. He introduced himself as Reed. Councilman Troyas requested their company in Brindol to discuss some urgent matter. Peleus dreamed of the woman next, with Troyas this time. She mouthed silent words. Finally, Kava had the dream. It was brief. The museum curator from Brindol stood beside her this time.
Reed also brought news of Toradin’s father. He was seriously ill, potentially life threatening. Toradin stayed in Overlook to use the portal with the others (faster transportation), but lost interest in the group’s activities. He took to heavy (heavier) drinking. One night he went to the bathroom half drunk and never returned. Lost ones had taken him.
The group soon learned that a bounty was on their heads, 500 gold each. They tracked Toradin’s kidnappers to an abandoned temple of Pelor just outside town. The thugs inside were feisty, but the heroes calmed them, permanently. Toradin was rescued & one thug was spared, to warn others against such foolery.
The group then used their portal to reach the Haunted Woods south of Brindol. Everyone was home in no time.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment