News of the war has finally become official. Overlook has put out a call to arms. Anyone available & able is requested to assist in the defense of Overlook and the surounding area.
The PC's make a 10 day jouney to the west. It's mostly uneventful. They exchange news with people they encounter, get a brief look at centaurs, and observe the handwork of orc raiders in the hills.
Overlook is a huge metropolis with a normal population around 20,000. Most of the residents are dwarves. There are a lot of visitors here now, responding to the call to arms. There's even another adventuring group from Brindol staying at Belden's Rest, the moderate inn where the PC's are staying.
Militia press gangs and thugs abound, preying on the visitors day and night. The PC's meet, but don't engage the Lost Ones (Overlook thieves' guild).
Two days after arriving, the city council calls in all the non-local muscle. They are directed to various rooms where assignments are handed out. Many are drafted into the militia, but a few groups get special duties.
The most accomplished adventuring groups are assigned to locate tunnels being used by the Orcs and secure them. Other groups are set to scouring the hills for raiders. The PC's will be headed to a Moradin Monastery in the mountains to both warn the monks & secure the tunnels there. Pay = 1000g, council gratitude, and some amount of public recognition.
After the meeting the party returns to the inn to gather their things. They arrive to find assassins putting the beat down on the other adventuring group. The PC's put the assassins in their place & save most of the other adventurers' lives. Then they discover their names on the assassin's hit list. Someone in Overlook wants the PC's dead, and the tunnels unsecured. The other group was also supposed to secure tunnels.
The group makes its way up into the mountains and finds the monastery with little trouble. Things are gruesome at the monastery though. Dead dwarves are everywhere. Orcs are running about looting bodies & defiling the Temple of Moradin. The PC's clear several groups of Orcs. Some of them have shiny new weaponry. Some of them have "masterwork" arms and armor from the fallen monks.
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