Friday, November 14, 2008

Session 1 Recap

Thom, Toradin, Rathos, Seregdur and Tywin were busy celebrating Thom’s birthday. All of Brindol celebrates on Thom’s birthday (It’s also Silver Sentinel day). So, the guys are having some drinks, harassing the waitresses, etc. The front door of the tavern opens, and a city guard falls over dead in the doorway. Talk about a party stopper. Anyway, there’s a commotion out in the street. Goblins have come to town, and they brought their own cocktails, which they’re using to set buildings on fire. So, of course the PC’s kill the party crashers and help put out the fires. Seregdur relieves the hobgoblin leader of a magical longbow (+1 Deathstalker).


The next morning Councilor Troyas asks the group for assistance with the goblin problem. It seems the fire was a distraction. Goblins also attacked Jamie Baldack’s grandson and looted the museum. Several townsfolk are missing. Museum relics are missing. And the goblins used gear from a nearby farm (horses, wagon, etc). One hobgoblin was captured. Dozens of city guards are dead or seriously wounded, but luckily the PC’s seem able and available.


After negotiating the “reward” for their assistance, the PC’s attempt to get info out of the hobgoblin prisoner. Then they head for the farm.


The stupid goblins are still there. So, the PC’s dispatch a few more. It looks like the leader was going to murder a teenage girl, but Rathos talked him out of it (with his daily power for 35 damage). Thom returned the girl to town. Then the guys tracked the goblins further SW. Oddly, none of the tribes involved live to the SW.


After a long day traveling cross country, the party finally comes to some ruins. They find a secluded spot to rest. Rathos hears some voices in the middle of the night, but luckily the camp is well concealed in a ravine. The next morning after some scouting, Toradin plots the best approach (was that from the west or east?).


Two lookouts are dispatched before they can raise much of an alarm. Five more goblins made a stand in the entry room to the Rivenroar family crypts. The brave adventurers are now faced with three labeled doors: the Von Urstadt crypt, the Von Jallach crypt and the Von Adrez-Kauthin crypt.

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